AboutSLFrom jokaydia: Exploring Virtual Worlds and Games in EducationAbout Second Life®Developed by San Francisco based company Linden Lab, Second Life is an online 3D virtual world used by users or 'residents' (as they are commonly referred to) from around the world. Second Life allows users or 'residents' to come together to interact, play, learn, do business and communicate in an online environment which is 100% user owned and created. The platform provides tools which allow residents to build their own environments, create highly personalised avatars, clothes, vehicles and all sorts of amazing virtual objects. Second Life residents can engage in rich, sensory experiences, authentic contexts, activities, and opportunities for reflection that form an exciting new domain for a range of educational applications including distance education, vocational and tertiary education and workplace training. Much like massively multiplayer games, Second Life provides an immersive environment for users to play and interact in. However, Second Life goes beyond a game, allowing residents to build and create their own environments; and interact with others from around the globe.
Key Features of Second Life:The key characteristics of Second Life include:
In short, Second Life is an environment where users are designing, conducting business, building relationships, entertaining, learning, and living their virtual lives. For further information and resources on Second Life, check out the Second Life Resources page.
Second Life Presentation - 2006The following slideset provides a basic overview of Second Life. Using Second Life in EducationSecond Life offers a range of new and exciting possibilities for educators and their students. Over the past few years, literally thousands of educators and hundreds of prominent educational institutions and organisations have begun exploring the use of virtual worlds for the delivery of a wide range of courses and educational events including Distance and Flexible Education, Presentations and Discussions, Historical Recreations, Multimedia and Games Design and Language Learning practice. For further information view our comprehensive list of the Educational Uses of Second Life. Useful LinksClick on the links below to access Linden Labs resources:
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