ComputerProgrammingFrom jokaydia: Exploring Virtual Worlds and Games in EducationComputer ProgrammingThe built in scripting tools in Second Life provides scope for a broad range of computer programming and design projects. Explore the projects below or Return to the Educational Uses of Second Life Homepage.
Aesthetic Computing ClassAs part of Dr. Paul Fishwick's Aesthetic Computing classes in 2007 and 2008 at the University of Florida students used Second Life to explore "...'software aesthetics', which we'll define as the study of the continuum of human interaction possible between viewing software as pure art and viewing software as pure functionality....".During the course teams are required to create some part of a computer program and represent it in 3D with user interaction. The original programming language could have been anything from Linden Scripting Language (LSL) to Java, Python or Lisp. Student projects completed in Second Life include:
After hearing about Teen Second Life from their students, the team at EdBoost Education, a nonprofit tutoring and academic support organization in Los Angeles were the first group to participate in the Campus Second Life program on the Teen Grid. They are trialling the use of Second Life to teach Computer programming as part of their after-school learning centre program.
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