Edu SL

From jokaydia: Exploring Virtual Worlds and Games in Education

Jump to: navigation, search

Educational Uses of Second LifeĀ®


Introduction

Contents

The unique qualities of a 3D virtual worlds can provide opportunities for rich, sensory, immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that cannot be easily experienced using other platforms.

Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.


About this Resource

This resource  was created in 2007 by Jo Kay (aka jokay Wollongong) and Sean FitzGerald (aka Sean McDunnough) to provide an overview of the educational possibilities of virtual worlds, in particular Second Life. It is currently managed and maintained by Jo Kay as part of her work on the Islands of jokaydia and provides a growing collection of more than 100 case studies of educational projects which have been delivered or are currently running in Second Life.

The resource seeks to provide an overview of some of ways Second Life can be used, and in some cases, has been used for educational purposes. We have interpreted the term 'education' very liberally, since, like in real life, learning can occur when 'education' isn't deliberately happening. We see all of Second Life itself as a potential learning environment.


Category Index

As this resource has grown to include a huge number of entries, we have divided it into the following pages, arranged alphabetically:


Further Resources

The following sites provide additional resources on Second Life in Education:


Make a Suggestion

PLEASE NOTE: This resource is under development. If you have a project or use of Second Life for education you think we should add to the Educational Uses of Second Life resource, please use this form to submit your suggestion! We appreciate your help in tracking down the latest and greatest projects in Second Life!


Click here to access our 'For Inclusion' list which lists the projects currently being considered for inclusion in this resource.


Get the Slides!

2D Version: You can download the Slide Collection for this resource in PDF Format. Please note that this resource is licensed under a Creative Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Australia License.


Powered by MediaWiki. Creative Commons LicenseBest viewed at 1024x768px. Skin created by Jo Kay, based on template by Paul Gu. Licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Australia License. The Islands of jokaydia, wiki.jokaydia.com and jokay.com.au are not affiliated with or sponsored by Second Life, Linden Labs, Linden Research, OpenSimulator, ReactionGrid or any of the platforms mentioned in this site under nominative use.

This page was last modified on 10 January 2010, at 08:38. This page has been accessed 2,873 times.