RoleplaysSimulations

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Roleplays and Simulations

Second Life allows students to undertake a range of role-plays and simulations, practicing real life skills in a virtual space or exploring situations that they could not undertake safely or easily in the real world.


GippsTAFE's Paluma Resort Project

Undertaken in 2006, the GippsTAFE Victoria's (Australia) Virtual Worlds – Real Learning! project explored how Second Life could be used to achieve real life learning outcomes. The project was designed to capitalise on the willingness of learners to engage with virtual worlds by using a range of pedagogical activities to move learners from playing to an enhanced learning experience.

In one of the project's trials Victorian Certificate of Applied Learning (VCAL) students completed their 'Work Related Skills' unit by 'becoming' the staff at Paluma Bay Resort, a virtual holiday resort students and staff built in Second Life. The project culminated in 'tourists' from across Victoria, Australia and oversees visiting the resort and undertaking activities coordinated and managed by the 'staff' - the VCAL students.

For further information watch videos from the Project Report including the Project Overview video, or a video on the Benefits and Outcomes of the project.


Hydro Hijinks Diplomacy Game

The diplomacy game Hydro Hijinks was created by students from Montgomery College in 2006. It was designed to promote discussion about international water issues and to educate players from around the world about sources of international conflict over water rights.

The game was developed completely in Second Life' and its goal was to peacefully resolve a conflict between two nations fighting over rights to local water sources.

The project was awarded second place in the University of Southern California’s (USC) Reinventing Public Policy Through Games competition.

To find out more watch a walkthrough video on YouTube - Hydro Hijinks Version 2, read the article - 'Public Diplomacy in Virtual Worlds' or read an overview of the project by one of the students involved.


Play2Train - Idaho Bioterrorism Awareness and Preparedness Program

Play2Train (SLurl) is the Second Life component of the Idaho Bioterrorism Awareness and Preparedness Program designed to train emergency personnel for emergency preparedness. The program provides a range programs and use a variety of delivery strategies including the traditional classroom setting, webinars and online presentations and simulations in Secnod Life.

Play2Train's virtual environment is a disaster simulator spreads over three private islands, with one island dedicated to a virtual town and the other a virtual hospital. It comes complete with hospitals, helicopters, fire trucks and restaurants which can blow up at a moment's notice. The environment provides an immersive environment where healthcare workers can engage in experiential roleplays and simulations of a variety of emergency situations.

For further information watch a video - Emergency Preparedness Training in Secondlife, view a presentation about Play2Train on Slideshare or read an article about the program.


Managing Virtual Teams - Industrial and Organizational Psychology in Second Life

In 2006, students studying Industrial and Organisational Psychology at Seton Hall University used Second Life to explore the process of building and managing virtual teams by roleplaying as employees of a virtual public relations firm. The project was facilitated by Danielle Mirliss and Heidi Trotta, and included presentations from experts on virtual team management, and a number of scaffolded activities inworld including a structured scavenger hunt. Its pedagogical goals included using a virtual envrionment to increase student engagement, to improve active use of student laptops for learning, and to develop students group work practice.

For further information access resources from a presentation for Educase - Team Building in Virtual Worlds or view a presentation slideshow - a presentation - Supporting Virtual Teams Using Second Life on Slideshare.


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This page was last modified on 26 October 2009, at 22:55. This page has been accessed 1,251 times.