From jokaydia: Exploring Virtual Worlds and Games in Education
Creating for Virtual Worlds: Sculpties
A Sculpted Prim (or sculpty) is a prim which has its shape determined by an array of x, y, z coordinates stored in an image file. These are usually referred to as a Sculpt Texture or Sculpt Map. Sculpties can be used to create more complex objects and shapes for virtual worlds including Second Life and Opensim.
The following resources will assist you in finding out more about Sculpted Prims and how you can create them:
General Resources and Information
Tools for Sculpty Creation
The following tools can be used for sculpty creation:
Free Tools:
Commercial Tools
Second Life Specific Tools
Sculpty Tutorials and Resources
The following tutorials and resources will assist you in learning how to make sculpties for Second Life or Opensim.
General
3D Studio Max
AC3D Information and Tutorials
Blender
Maya
PloppSL
Rhino
Rokuro
Wings3D
Videos on Sculpty Creation
The videos listed below provide tutorials and tips on how to create sculpties in various software tools.
General
3Ds Max
Blender
Blender Tutorials from Machinimatrix
Cinema 4D
Maya
Sculpty Geneator
Sculpty Maker
Sculptypaint
ZBrush3