Sculpties

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Creating for Virtual Worlds: Sculpties

Image:Sculpties.jpg

A Sculpted Prim (or sculpty) is a prim which has its shape determined by an array of x, y, z coordinates stored in an image file. These are usually referred to as a Sculpt Texture or Sculpt Map. Sculpties can be used to create more complex objects and shapes for virtual worlds including Second Life and Opensim.

The following resources will assist you in finding out more about Sculpted Prims and how you can create them:


General Resources and Information


Tools for Sculpty Creation

The following tools can be used for sculpty creation:


Free Tools:


Commercial Tools


Second Life Specific Tools


Sculpty Tutorials and Resources

The following tutorials and resources will assist you in learning how to make sculpties for Second Life or Opensim.


General


3D Studio Max


AC3D Information and Tutorials


Blender


Maya


PloppSL


Rhino


Rokuro


Wings3D


Videos on Sculpty Creation

The videos listed below provide tutorials and tips on how to create sculpties in various software tools.


General


3Ds Max


Blender


Blender Tutorials from Machinimatrix


Cinema 4D


Maya


Sculpty Geneator


Sculpty Maker


Sculptypaint


ZBrush3




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This page was last modified on 22 January 2010, at 03:05. This page has been accessed 2,373 times.